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Disrupt (game engine) : ウィキペディア英語版 | Disrupt (game engine)
The Disrupt game engine for ''Watch Dogs'' was originally intended for a different game focused on driving, a successor of ''Driver: San Francisco''.〔(【引用サイトリンク】title=Watch Dogs’ Engine Was Originally Built for Driver )〕 Amongst other things this new engine will even "simulate the way people drive cars".〔(【引用サイトリンク】title=The Secrets Behind Watch Dogs’ Next Gen Experience )〕 The Ubisoft Reflections staff who had previously worked on ''Driver: San Francisco'', were shown to be collaborating with Ubisoft Montreal on the development of ''Watch Dogs''.〔(【引用サイトリンク】title=Driver: San Francisco dev collaborating with Ubi Montreal on Watch Dogs )〕 It was based on the former Reflections engine (''Driver: San Francisco'') and refactored with some components from AnvilNext and Dunia Engine, two Ubisoft game engines used in the ''Assassin's Creed'' game series and the ''Far Cry 2'', ''Far Cry 3'' and ''Far Cry 4'' games respectively. Management of an open world city from the AnvilNext engine, and vegetation and AI mechanics from the Dunia Engine have been implemented in Disrupt.〔 ==Games using Disrupt==
* ''Watch Dogs'' (2014)
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Disrupt (game engine)」の詳細全文を読む
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